Of course, it'll also be very important to talk and make decisions, since the path your adventure takes depends on this. The gameplay is very similar to classic turn-based RPGs where you have to control every aspect of a group of adventurers: manage their skills and abilities equip them with all types of weapons, armor, and magic objects and fight hundreds of different monsters using your best weapons. or get revenge on the people who banished you and left you for dead. When you reach the bottom and find yourself in this situation, you'll have three options: join the underworld nation that's being built, seek freedom. I havent played ranged so far as i wanted to try melee (i played ranged in avadon).Avernum: Escape from the Pit is a classic RPG where you play a group of adventurers confined to a dangerous underworld, never to see the light of day again. I would say that this would be a neat combo build as quick action helps reduce the medium/low disciplines to nearly 1 fatigue at high levels. Quick action/blademaster, some parry and hardiness and mostlikely dualwielding or lethal blow. Melee Swashbuckler-This type is the complete opposite. Quick action is good but not as much as the 2nd build. This would be a typical brute build that either goes with dual wielding or lethal blow depending on preference. Melee Tank-Hardiness/Pole or melee/parry or dualwield or lethal blow. Just a few are off the top of my head that i would like to find more about on the higher difficulties. I find that with the new trait system there are quite a few different types of characters to make. Im not brave enough for torment but i would like to try hard. I dont want to nag anyone, but if some of you guys that happened to beat the game on the crazy difficulties (anyone but me), could you post your success on the different builds that are out there.
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